Self-guided shore excursions

Off the ship.
Into the story.
Back before all aboard.

A puzzle trail that starts at the pier gangway and ends there too. No coach, no group, no guide holding an umbrella. Just your phone, your own pace, and a port you'll actually remember.

Works in airplane mode No roaming charges Start any time you like
YOUR SHIP 1 2 3 4 5 PIER · START & FINISH ANAGRAM PHOTO TASK LAST STOP ?
10:00Gangway down
1h 45mOn the trail
25 minWalk back
1h 55mSpare before all aboard

Quests

Pick a story. Then go and walk it.

Every quest is a self-contained trail of real places, puzzles and a find at the end. Browse by the story it tells, how hard it pushes and how long it takes.

MexicoMayan legend

Cozumel

In the heart of Cozumel, the ancient Mayan goddess Ix Chel stirs with unrest.

Easy · Med · Hard1h 30m1.8 mi10 stopsExclusive

Durations are walking pace with puzzle time included.

One trail, three tiers

Kids on deck four. Cryptic crossword veterans on deck nine.

Difficulty doesn't add stops — it takes away help. Drag the dial and watch how much the app is willing to tell you about the same corner of the same port.

Reference photo—
Street name—
Live distance readout—
Written hint—
Stop 03 · The Old Customs House 5 attempts

Eight ways to be stumped

Every stop asks something different of you.

Some stops want an answer. Some want a photograph. Some just want you standing in exactly the right spot. Here's one you can do from a deck chair.

AnagramPlayable →
Word scrambleHints by tier
Slide puzzleConfigurable grid
Photo taskFind it, shoot it
QuestionLimited attempts
Answer selectSingle or multi
Arrange imagesGet the order right
Location check-inSee it below ↓

Stop 01 — Anagram

It marks the depth of the water, and every ship in this harbour reads it before it comes in. Untangle the letters.

Location check-in

Getting there is the puzzle.

At a location stop the app will not put a pin on your screen and walk you to it. It gives you a clue, a photograph, a search area and a bearing — and then you have to actually be standing in the right place for it to count.

Four kinds of help, and you choose how much of it you want. Purists stay on the written clue. Everyone else opens the compass on the second lap of the same square.

The search area

Drawn in green. Somewhere in here is what you're looking for — the map narrows the world down, it doesn't hand you the answer.

The spot itself

Drawn in red, and much smaller. Stand inside it and the check succeeds. This is the bit you have to earn.

When the hardware lets you down
active

Sensors and GPS both good — you get heading, bearing to target, and live distance.

heading only

No position fix yet. The compass still shows which way you're facing, and says so plainly.

unavailable

No magnetometer. The clue, photo and map all still work — nothing is a dead end.

Stop 03 · The Old Customs House 84 m away

Cargo was counted here for two hundred years. The building still wears its trade above the door.

Every location stop starts here. On the hard tier this is all you get — no photograph, no distance readout, and two attempts.

Written clue · shown at every tier

Think you made it?

Built for foreign ports

Download on the ship's wifi. Fly the rest.

No roaming Airplane mode, all day

Clues, images, maps and puzzles download as one bundle before you leave the cabin. Nothing needs a signal ashore.

No queue No fixed departure

Start at 09:15 or 11:40. There's no coach to catch and nobody waiting on the slowest family in the group.

No panic Stop and pick it back up

Progress saves on the phone. Break for lunch, close the app, come back to the exact stop you left.

The reward is real

Finish the board, claim the prize.

Every stop you clear drops a tile. Fill the board and the last screen isn't a score — it's an address a few minutes from the gangway, and something waiting for you there.

It's the piece that makes the trail worth finishing, and the reason a pier-side merchant wants to be the one at the end of it.

Claim at the Harbour Rooms LOCKED · 8/9

Four minutes from the pier gate. Show the full board at the counter.

For operators, ports & cruise lines

A shore excursion with no coach, no guide and no minimum group.

The margin structure of a self-guided product, the experience of a curated one. Built to be listed and sold wherever your guests already book.

We'll build a three-stop route in one of your ports, at no cost.

01
Scales without staff

Ten guests or four hundred, the same trail runs. No guide roster, no coach capacity, no weather cancellation.

02
Timed to the ship

Every route is built to finish inside the port call with a buffer, so nobody is the reason the gangway waits.

03
Sells through your channels

A fixed-price, fixed-duration, self-guided product — the shape marketplace listings and shore-excursion desks are built to sell.

04
Sends guests where you want them

You choose the stops and the merchant at the end of the trail. Footfall lands where you decided it should.